6/10/2023 0 Comments Spacelords review low playerbase![]() With the narrative not being the game's real focus and far from one of its strengths, the attention shifts to the much more enjoyable gameplay. The story through the prologue and its first of four campaigns - the other three will release episodically at later dates - is full of cliches that gamers or just sci-fi fans will have seen elsewhere plenty of times. No character is a shimmering, square-jawed good guy, which is fine and really par for the industry's course, but they are irredeemable even in their efforts to be interesting. Their archetypes fulfill familiar tropes, but that's actually a good thing compared to the personalities they're given. Another, the one as whom players control in the free prologue, is more stealth-like with a sniper rifle, exacting and covert. One character is slower with a chain gun and the ability to shove enemies away with a massive bubble ability while he soaks up extra damage. When playing on co-op, no two people can play as the same person. It wouldn't make too much sense to call them "ragtag" because they're definitely not lacking in their abilities, although they are still considerable underdogs given their foe. The cast of anti-heroes is distinct in both fashion and function. It feels vaguely like Mad Max but with more of a cyberpunk leaning. The setting is hard to nail down in familiar terms. With aleph, soldiers become supersoldiers, energy is harnessed, and power can change hands depending on whose stockpiles are biggest. Besides, Spacelords just rolls off the tongue better.Raiders of the Broken Planet is a third-person shooter that takes place in a violent world where bands of raiders and a megacorporation duke it out for the titular Broken Planet's natural resource, aleph. Hopefully, the move to free to play and the proposed updates will push the game to the next level. We reviewed Raiders of the Broken Planet when launched last year, and though there was potential, it was a somewhat flawed experience. ![]() The Mission of the Week will become the Mission of the Day, and be free for all players, and the Gold cost of renting missions will be reduced significantly. Of course, anyone who has already purchased Raiders of the Broken Planet content will be rewarded when Spacelords goes live, and MercurySteam are adding some new changes from today. Specifically, the Spacelords brand is designed to embrace both the Raiders and Antagonists “under one umbrella”, as opposed to the Antagonists feeling like an afterthought. The team over at MercurySteam are viewing Spacelords as an entirely new game built off the back of Raiders of the Broken Planet, with the new updates changing huge aspects of the game. We’ve answered our community and hope this removal of any payment barriers will build our devoted community further.” Our vision is to see our game enjoyed by millions of users for years to come and putting all of the game’s rich content into their hands for free is the way to realize it. ![]() In a press release, Spacelords Director Enric Álvarez said: “When we launched Raiders September last year, we hoped its low price point of 9.99 per campaign- would open it up to a large number of users, but it didn’t work as we planned. This change to Spacelords coincides with the launch of the fourth and final episode of year one content for the game, Council Apocalypse, which will include four new missions and a brand new character. Players will be able to play all 18 missions, as either a raider or an antagonist. Better still, Spacelords will be ditching the episodic structure and become a free to play experience. MercurySteam have announced today that their self-published shooter Raiders of the Broken Planet will be getting a rebrand, launching on August 23rd as Spacelords.
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